

This way we know exactly what files belong to which game and everything works as expected. Within our Load > Texture folder, textures to be loaded must be sorted into folders with either the first three or all six characters of the GameID, otherwise Dolphin will ignore them. This includes our custom texture loader especially.
#Radiant dawn dolphin stat transfer code#
Since Nintendo went out of their way to create a unique identifier code for each version of each game, Dolphin heavily relies on GameIDs throughout its code.

For instance, when a Wii console is loading the North American version of Twilight Princess Wii, the console doesn’t know or care about the game’s name, the only thing it is aware of is that it is loading RZDE01. GameIDs are the unique codes that Nintendo used to catalog and keep track of games, and they are very important to the GameCube and Wii. In the chaos of the input changes last month, we managed to miss a notable change regarding custom textures. So, without further delay, please enjoy the mostly April Progress Report! Notable Changes 5.0-11744 - VideoCommon: Allow texture folders to be determined by a. īut before we get to the new changes, we need to cover something we missed last month. This time around, we had more than enough on our plate to write about, including support in the latest builds for a very interesting game: The Metroid Prime 3’s E3 2006 Beta. However, these changes are a lot harder to show and feature in a Progress Report compared to things that actually affect the core emulation and games.

That isn’t to say that things have slowed down, these smaller changes increase the quality of life for users and add up, especially when jumping from older builds to the latest. This is because there haven’t been as many major changes landing, making it harder to fill out a substantial article. It feels like it’s been some time since we’ve had actually had a monthly Progress Report.
